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Since there isn’t a number on optimal Item Level or amount of buffs, I’ll explain the optimal Stats. Reaching the perfect balance between high Item Level, lots of buffs and good stats is what we aim for. Using the damage calculator link above really helps a lot by showing which of those 3 sources will increase your damage the most. Higher Item Level does improve damage as everybody knows, more buffs does this also and so does your stats. I won’t go into details about how the damage formula work, but basically there are a few things we need to keep in mind if we want to do decent damage. We now have a new Stat system which I will try to explain a bit and also how it impacts a DPS character. It made perfect sense to me, but for some it didn’t. I liked the previous system of Stats and Counter stats. I do not know everything or have all the answers, but I try to learn as the game changes, luckily I know some clever individuals. Barbarian has been my main character for close to 7 years now. I have spent a lot of time doing testing on both Preview and Live. I have been running TOMM, Master Zariel and Crown of Keldegonn “Master” with 7 different classes, sorry I don’t play a Warlock or Bard.
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Some information about myself: I was fortunate enough to be part of the Mod 17, 19 and 22 beta testing groups on the Owlbear server.
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If anything is unclear or if you simply want to discuss the guide please feel free to contact me either in-game or on Discord (Andiemus#0752) Now it will help you guys maximize your damage in dungeons and trials. This guide was originally intended to help make DPS Barbarians viable again. Mod 19 was released and finally the Barbarian was a force to be reckoned with again. Then Mod 18 came along and Clerics took the top DPS spot, leaving all other far behind. Wizards, Rangers and Rogues still produced more damage, but the gap was much smaller than it used to be. With the updated Damage Formula, released, DPS Barbarians still didn’t get invites to TOMM farming groups. With the release of Mod 17 Barbarians had to adapt and turn into a Tank class to be able to run TOMM “Tower of the Mad Mage”, because our damage was not enough to be viable. It seems that the way the Damage Formula worked was different for some classes. Our damage was low compared to other DPS classes and later we learned why. With the introduction of Mod 16 everything we knew and loved about GWF’s changed and was replaced with the “Barbarian”. Your contributions have been invaluable to us, for this I thank you! You guys took the time to write guides and provide us with builds and the necessary information to become better GWF’s. I would like to start by mentioning the great GWF’s of the past: Queen Lia Knowless, Unforgiven/Northside and WickedDuck.